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In this ongoing look at significant moments in the historyof video game design, we have already taken a look at Bungies Halo & Halo2, Bethesdas Elder Scrolls series, Nintendos Metroid and several others.Thegoal of this series is to go beyond simple gaming magazines and iphone appsreviews, and take a closer look at what defines memorability and quality ingame design.In this thirteenth part of the series we will examine some more ofthose classic moments where video game designers undoubtedly got it right anddelivered a memorable, enduring and progressive gaming experience.Serious Sam(PC) Released in 2001 by Croteam, Serious Sam (SS) caught the video gameworld completely off guard.Players had no way of knowing about the completelyridiculous and over the top nature of the game until they experienced it forthemselves.Featuring more simultaneous on-screen enemies than just about anyvideo game before it, SS was a refreshing entry in what was becoming a ratherstale genre.Rather than take part in the increasingly popular tacticalfirst-person-shooter (FPS) landscape, SS made the experience all about meresurvival against endless waves of enemies.A game of the year winner across manyrespected video game websites and publications, SS clearly connected with itstarget audience.Although not perfect higher difficulties can be brutallyfrustrating and the enemy selection is a bit on the low side the gameprovides incredible amounts of frantic fun, especially when played cooperatively.Attemptingto single out an element of SS for focus is a bit of a challenge.The game isincredibly solid, but does not have many singular features that demand notice.However,anyone who has played the game would likely mention the same feature itsabsolutely insane amount of on-screen enemies.Now, it must be stated that themere presence of massive armies of enemies is in no way a recipe for success.SSsucceeds because it adds well designed weapons and environments to theseintense, large scale battles.The developers took China Motor For Car Sunroof Manufacturers good care to always give theplayer ample room to maintain distance from the oncoming hordes, and sufficientammo to take them out.Much of SS is played in retreat mode, as the playerattempts to put sufficient distance between themselves and the constantlycharging enemy forces.If the game had been just a bit more claustrophobic, itwould not have succeeded.Instead, the game is littered with epic Automotive Metal Part Manufacturers battles onhuge, wide open landscapes.Enemies attack from both land and air and the playermust constantly be aware of their surroundings, or face certain death.Battlescome quick and often, but are followed by short breaks where the player canrearm themselves for the next encounter.Brutal at times, yet rarelyoverwhelming, SS is a challenge of both skill and determination.SS is justplain old fashioned fun, in every sense of the word.The weapon selection ismore than sufficient, as enemies can be cut down with all matter of laser andbullet based weapons.Secrets are absolutely everywhere, but only if you takethe time to seek them out.Boss battles are challenging and rewarding, and thestory provides some solid laughs, if not much in the way of a narrative.Any FPSfan who has not yet experienced Sams adventure would be well advised to seekout SS and test their skills against one of the most frantic, sillyFree ReprintArticles, challenging and memorable gameplay experiences in the history offirst person shooters.

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